Wednesday, December 26, 2012

The End

      366 days ago, John Sato was born, albeit under a different name. It was an impulsive decision, starting a blog, but also a calculated one. I had those grandiose dreams of becoming an internet celebrity, garnering hundreds of comments every day and becoming a prolific voice in every industry I touched. . .and I knew those were just dreams. I was fully aware of the fact that I would get few-to-no commenters, little exposure, would make posts I'd be less than happy with, and stumble along the way. That being the case, when I started I set myself a few reasonably lofty goals. I wanted to review my favorite anime series like Mushishi and Kin's Journey. I wanted to review my favorite video games, like Jazz Jackrabbit 2. I wanted to articulate my views on why I feel video games are an art form. And finally, I wanted to have discussions about various aspects of games, anime, and as time went on even blogging.

      As of today, I've accomplished each of those goals, to an extent I can be satisfied with. In other words, I've completed what I originally set out to do when I started this blog. It's time to go.

Jazz Jackrabbit 2 Review

     One of my original goals with this blog was to make a good review of what is quite possibly my favorite game of all time: Jazz Jackrabbit 2. Now, long-time readers may have seen my ill-fated review of the game that I wrote as the first post on the site. I have since incised that particular piece of rotting-flesh-like writing in an attempt to lessen the shame and disgust (seriously, it was a pretty awful review, though I knew it would be from the start), and have decided that it's time to take another crack at it. This is the result.

     Jazz Jackrabbit 2 is the 1998 sequel to Jazz Jackrabbit. Made for the PC, it was created by Gathering of Developers, Orange Games, and Epic Games (Epic Megagames at the time).


Kino no Tabi Review

     Kino no Tabi (or Kino's Journey, if you prefer) is a 13 episode anime series from 2003. It was made by Studio A.C.G.T. and is adapted from the light novel series by Keiichi Sigsawa.


     Premise: The story follows the travels of Kino, a young adventurer who rides a talking motorcycle named Hermes. They explore the people and cultures of different places throughout their adventures, spending only three days at each location.
 -- ANN

Sunday, December 16, 2012

Hotline Miami Review

     Hotline Miami is an arcade style top-down shooter from 2012 designed by Dennaton Games and published by Devolver Digital. I can tell you this right now; you should be more interested in this game than you are.


Saturday, November 24, 2012

The Transience of Games: An Archival Problem

     I was on Amazon the other day, and on a whim I decided to see how much a SNES cost. As I expected, it was ridiculously expensive, clocking in at somewhere around $800 (as the lowest price for one in "new" condition). If you factor in the amount you'd have to pay to buy a few games for the system (and by that I mean good games in reasonable condition), then you have to spend probably somewhere close to $2000, if not more, just to get a few glimpses of what the SNES was like. That's about as much as you might spend on your first car. The same thing is true of other consoles from the time. For all intents and purposes, they are gone. They aren't coming back, either, these consoles. See, this entire era of video games is effectively dead. Let that just sink in for a second. For a lot of gamers, these machines' heydays were one of the formative elements of their childhood, but now? They're just relics of the past. Those who have them will probably keep them until they break, and those who don't will never own, or possibly never even play, these games.

Say hello to 90's console games.
     That's something relatively unique to games. Old movies can be found on places like Netflix and are printed, reprinted, and reprinted again. Lord knows music from the 60's, 50's, and even well before is still going strong, especially with digital conversions. Art, certainly, is experiencing no lack of preservation. The same could easily be said of books. But when a video game is gone, it stays gone. Up until a few years ago there wasn't even an attempt to preserve them, and today there is almost no infrastructure in terms of how we retain games. They're a transient media, and that's what I'd like to discuss here.

Sunday, November 18, 2012

Why Girls Und Panzer Hasn't Tanked Yet

     We're about halfway into the Fall anime season now, and if one show has astonished me so far, it's Girls Und Panzer. That's right, the show about highschool girls that practice the fundamentals of tank warfare as a martial art. We all knew there were people who were going to watch and love it automatically, but let's ignore those people for a second. Let's instead focus on why you, a general audience anime fan, will enjoy this show with its absurd premise (and not in spite of it).


Friday, October 12, 2012

Hyouka is Hyoukay. . .is the title I wanted to use, but it was already taken

     Hyouka is a series by Kyoto Animation that finished airing a few weeks ago. Of course, everyone else, being competent anime bloggers, has already written three reviews, at least one retrospective, and an in-depth character study each. Thus, it is only natural that I'm writing a not-a-review now, after it's no longer relevant.

     When it first started airing, the main criticism leveled at Hyouka was that the mysteries didn't really have consequence to them, nor any particular reason or point to them. On the other hand, the (or at least one of the) aspects of the show its proponents lauded most was its characters. What surprises me about this is that no one seemed to see the correlation between these two statements.

Gratuitous background screen capture for lack of a more relevant image.

Tuesday, September 25, 2012

Video Games as an Art Form, Part 4: What it All Means

Now that I've given my own summary of history of video games and how they've evolved as an art form, it's time to talk about what it all means. So far I've only talked about the advancement of video games and the potentials that have been unlocked, but I've never really taken a broader look at them and explained them in my own terms. That's what I intend to do with this post.

At last, breaking through to the point.

Monday, September 24, 2012

Video Games as an Art Form, Part 3: 1990-2005

Most gamers are probably aware of the history of video games in the 90's and 2000's (having lived through them), so I won't focus on the details too much. The 90's, much like the 80's, saw many technological advancements and genre innovations. It also saw the rise of the CD and 3D graphics, and PC gaming, which had been taking off since the video game crash of 1983, now had a solidified presence in the industry.

At last, an era I have game screenshots from!

Sunday, September 23, 2012

Video Games as an Art Form, Part 2: The 80's

The 1980's is sometimes called the Golden Age of video games, and though I personally disagree, there is some truth to this term. The 80's was a time of great innovation. Many new genres ranging from Action RPG to Real Time Strategy arose in this period, the home computer market took off, and the Nintendo Entertainment System was released. But there was a much more important change in video games that took place during this period. They became an art form, and perhaps more importantly, a unique one.

And yet another anime image for this series about video games.

Saturday, September 22, 2012

Video Games as an Art Form, Part 1: 1947-1979

Some time ago, I read a blog post written a while ago by a blogger I respect. In that post, he said that video games are not art, but primarily a means for the creators to make money off of target demographics. I...strongly disagree with this viewpoint. I can certainly understand why he might think this, I just think he's wrong. See, this idea is viewing video games only how they were, back before the 80's. The purpose of this post series is, primarily, to discuss the evolution of Video Games as an art form, as opposed to an industry. This particular post will go over a bit of development history as well (because I feel it helps give the discussion context), but I won't go over in painstaking detail the technological advancement of consoles or anything like that. Rather than an in-depth analysis of every minute change in the way video games can communicate a narrative - a lofty goal indeed, and one beyond me at the moment - this series is intended to instead be a broad overview of the topic, touching on some of the major points. Regardless, I hope you enjoy it and maybe learn something you didn't know before. If you feel so inclined, please read on!


Tuesday, September 4, 2012

Creator Intention: Does It Matter?

School is in full swing, my new job (I'm venturing into the brave new world of math tutoring) starts tomorrow, and I have a speech I need to write that's due in two days. Clearly, it's time to blog. Anyway, you all seem to enjoy these editorials I write (at least, more than you do the reviews I write, according to my dashboard), so I decided to dust off a topic I've wanted to write about since last spring: Creator intention, and how much it matters.

"Uh... ... ..."

Sunday, August 26, 2012

Some Thoughts on Momiji and Binbougami Ga! Episode 8

I'm not an episodic blogger (episodic blogging is suffering), but I found Binbougami Ga! episode 8 had some interesting topics in it, and it has been far too long since my last anime post, so I decided to kill two birds with one stone.



Wednesday, August 22, 2012

Quick Fall Updates

I'll cut to the chase. I go back to school tomorrow. This means (if I can trust what happened last semester) that my post frequency will go down. It probably won't be too bad early on, but sooner or later my academic obligations are going to keep me quite busy. I plan to avoid not blogging at all for months like last semester, but chances are there will be some slow spells, especially in November/December. I'm sure I'll find some way to get posts out, but I mostly just wanted to let you know that if they slow down and you're wondering why, school is probably the reason.

Thanks for reading the blog, and I hope to see you here in the coming months as well!

Tuesday, August 21, 2012

It's The Little Things! - John Sato on the Good (and Bad) in Gaming

My game blogging superior and comrade Somewhat Mystia made this wonderful post (which I totally stole the title from) about the little things that can serve to make a gaming experience better. At the end of it was this:

"Anyway, I’m going to save my final ‘little thing’ (customizeability of graphics, the UI, etc) for some other time. Mostly because I feel like John [talking about me] could do it better than me (or at least be able to dedicate more than a little blurb about it). . ."

     Well, how can I not respond to that? While I personally question the "do it better than me" part, the very least I could do is make a post on it and see how it goes. Thus, I've decided to discuss game customization, user interface, and intros/cutscenes in my own post (this one). Also, I'm gonna look at examples of how these things can be both good and bad, because I'm too lazy to make separate posts because often these things can be double-edged swords.

Tuesday, August 14, 2012

Borderlands Review

Borderlands is a First Person Shooter with RPG elements that was made in 2009 by Gearbox Software. In it, the player controls one of four "Vault Hunters," treasure seekers in search of "The Vault," a rumored cache of alien technology. I know I've already covered the style and roleplaying elements of the game in an earlier post, but I wanted to make a full review of it too, so here goes. This is for the PC version, by the way, though that really doesn't change anything.

[Note: For whatever reason, I still can't take screencaps of the game with my computer. Thus, I merely took some from IGN's image pool (rather obviously). These images are from the Xbox version and are on slightly higher graphic settings, but everything looks about 99% identical, so...]


Saturday, August 11, 2012

Diary of an Anime Lived: Hyouka and Not Being Special

A little while ago, one of my lovely commenters brought up the topic of the viewer's "emotional relation to a show." Now, I've never actually put much value into the idea of "relatability." I've lived a remarkably sheltered life (much like a mountain hermit), so the fact is I simply can't relate with a lot of events in anime. Since I'm still able to enjoy the medium immensely in spite of this, I don't think relatability matters too much. A few weeks ago, though, there was a case of me really "getting" an anime episode due to relatability, and it tied in with a post I've wanted to make for a while, but have never been able to. I was originally going to call it "Relatability Talks" in honor of my commenter, but then I realized that it's literally the exactly same thing as very similar to Digibro's Diary of an Anime Lived project, so I figured, why the heck not?

[Note: This post contains not a ton of Hyouka and a rather large amount of a personal account told with cringe-worthy detail, so consider yourself forewarned]

Wednesday, August 8, 2012

Blogrolls: Economy or Dating?

Blogrolls have always been an interesting thing to me. Even though they're just a bunch of links, they can mean so much. That's what I want to talk about with this post; the meaning of blogrolls. A lot of people seem to think of blogrolls are part of the blogging "economy," in which they promote traffic to each others' mutual benefit. In fact, I believe that was their first intended use. But there's a different way of seeing blogrolls. Some see them as an endorsement of sorts, publicly recommending the blogs listed on them as ones to be read. A list of blogs the author respects, if you will.

A pretty decent representation of both views side by side.

Tuesday, July 24, 2012

Gemini Rue Review

I recently bought and finished the 2011 Point-and-Click Adventure game Gemini Rue, made by Joshua Nuernberger and published by Wadjet Eye games. Taking place in a neo-noir sci-fi setting, Gemini Rue has you controlling two characters in the Gemini System in the years 2228 and 2229.


Tuesday, July 17, 2012

Disseminating Queen's Blade Rebellion: A Group Study in Cultural Anthropology

Back in late April, only days before I declared my Spring hiatus, I was approached on Twitter by a certain blogger to take part in a little cultural anthropology study. Together with this blogger and ultimately six others, I delved into the deep and symbolically rich world of Queen's Blade: Rebellion. Over the course of two and a half months, we struggled and fought until every last iota of the series we could analyze, was analyzed. And now, today, this project has finally reached a conclusion. While I wouldn't normally post something like this, I figure that I've already made enough other non-standard posts in the last few days, so I may as well take advantage of the situation. With that explanation out of the way, please read on for our findings.

An excellent visual representation of the dual happiness and despair we feel right now.

Friday, July 13, 2012

Iria - Zeiram the Animation Review

Iria - Zeiram the Animation is a six episode OVA series made by Ashi Productions. Each episode is 30 minutes in length, and the series was released in 1994.


(Note: This is yet another series that has a terrible summary on ANN, so I went and made my own)

Premise: Iria and her brother Glen are skilled bounty hunters who take on all kinds of jobs. One day Glen is given a job to recover the crew and cargo of the Space Station Karma, and through various circumstances Iria ends up tagging along. While on the Karma, Iria and Glen encounter the alien being Zeiram, a meeting that marks the first of many conflicts between it and Iria.
 -- John Sato

Sunday, July 8, 2012

Sequels: Do Something New, or Give Us What We Know?

Sequels are tricky things. They suffer the expectations/burdens of how good/bad the original was, and that alone can be more weight than many series can stand. But there's one issue in particular that can make sequels good for some and terrible for others: should sequels be like the original, or should they try to innovate and give us a new experience?

Is it only nice the first time?

Friday, July 6, 2012

Disciples 2 Review

Disciples 2 is a Turn-Based Strategy game released for the PC in 2002 and was made by Strategy First. The version I'm reviewing is Disciples 2 Gold, which includes all the expansion packs. This review just focuses on the Gallean's Return content, though (that is, no Rise of the Elves expansion stuff).


Sunday, July 1, 2012

Sankarea, Nazo no Kanojo X, and Fanservice

The Spring anime season had a number of unexpectedly good shows in it, but none surprised me with their quality more than Sankarea and Nazo no Kanojo X (Mysterious Girlfriend X). These were both shows that I decided to give a shot, but wasn't really expecting much from due to their seemingly raunchy nature. As the season progressed, however, I came to enjoy them more and more, and it got me thinking. See, I've got nothing against the typical ecchi fanservice. It's just rarely used well and can never really be "good." These two shows both deal with fanservice, and so I decided I'd group them together despite the fact they deal with it in very different ways.
Note: This post is safe for work (why are you reading blogs at work?), but does contain very minor spoilers for MGX and more major ones for Sankarea so approach with caution.


Monday, June 25, 2012

Super Gals! Review

Super Gals! Kotobuki Ran, abbreviated to Super Gals!, is a 52 episode shoujo anime series made by Studio Pierrot. It ran from summer 2001 to fall 2002, and is based on the "Gals" manga by Mihona Fujii.


Premise: Ran Kotobuki is well-known as the #1 gal in Shibuya, and she lives to shop, eat, and have as much fun as possible. But she's not all faux nails and para para; in the midst of all of her goofing off, she protects Shibuya from all manner of undesirable people, and she often devotes herself to helping both friends and strangers out of trouble, big and small. Of course, she'd rather be eating free food and scoring good deals on clothes, but getting someone out of a big pinch can be just as fun for her. Because of this, she's widely respected by the denizens of Shibuya, and although she may look (and even act) a bit shallow, she's got a big heart and a sense of justice that could put her Police Chief father to shame. But she's not interested in that line of work, much to her family's dismay. All she wants is to hang out with her best friends Miyu and Aya, and continue spending her days as Shibuya's #1 gal.
 -- ANN

Thursday, June 21, 2012

Genshiken Diaries: A Blogging Project

This is gonna be a slightly different post than usual. My good friends and blogspot buddies Foxy Lady Ayame and Neko of The Beautiful World initiated a blogging project, asking bloggers to share their stories about anime fandom in their local/national communities. I've finally gotten with the program, so read on to hear about my community experiences.

Tuesday, June 12, 2012

Borderlands and Using Styles Properly

In a recent venture to increase our LAN multiplayer collection, my brother and I picked up the 2009 Action FPS-RPG Borderlands. I finally got around to playing it, and I just couldn't help myself from making a post on it.
Note: For some reason, I had trouble making screencaps for the game work, so this post is relatively image light. Consider yourself forewarned...

Sunday, June 3, 2012

Violent Video Games: Teaching Kids That Violence is Right?

There's a statement I've seen in many forms, in many places, forwarded by many people. This statement, in it's most basic form, is "Video games teach kids that violence is right." Now, I am 100% biased towards video games (heck, it's the industry that I'll be going into), and not even I can (truthfully) deny that seeing a grotesque death or an act of extreme violence will have some kind of effect on a child. Nor can I deny that seeing something violent will cause a desensitization towards that thing.  Despite this, however, I have problems with the above statements. Three big problems, actually. Here they are, in bold: "Video games teach kids that violence is right." Let me go through them, going from least to most important.

Saturday, May 26, 2012

Style vs. Substance: Which is more important?

So, I recently watched the first episode of Mononoke, a rather esoteric anime. The show has a number of people who love it, a large amount of people who've never watched, and people still on the fence like me (and I guess people who dislike it, too). But, in watching it, I started thinking about what it was that made those people love it so much. I didn't really think it was the story, because, honestly, it was pretty uninteresting (not bad, mind you, just...uninteresting). Instead, I believe it has to do with the show's style. No one can deny that Mononoke has a unique art style, but the style I'm talking about goes beyond art. It's the element lurking behind all others, sort of similar to atmosphere.


Wednesday, May 23, 2012

The Journey and the Destination: a matter of balance

Since finishing Brave 10, there's been a question on my mind: "Which is more important, the journey or the destination?" I think at least 90% of the blogosphere that watched the show will agree that the ending of Brave 10 was...less than spectacular. But I still enjoyed the show quite a bit, enough to forgive the terrible end. I firmly believe that the main body of the show (the journey), with its great action and "classic" approach, is more important than the lousy end (the destination). But is that the right view to take?


Tuesday, May 22, 2012

Chihayafuru Impression

It's been a long time since my last impression, but you're finally getting another one, this time for the (somewhat) recently finished Chihayafuru anime. I call it an impression because I'm basing this off of only one viewing, and don't want to go into as much depth as I have with other reviews. Here's the "technical" information: Chihayafuru is a 25 episode anime made by Madhouse that ran from October 2011 to March 2012.


Premise: Chihaya Ayase is a frank and ebullient girl who becomes fascinated by the obscure world of competitive karuta, a card game based on Japanese poetry. Introduced to the aggressive style of the game by a quiet and thoughtful elementary school classmate named Arata Wataya, the two quickly become close friends. They start playing as a group with Taichi Mashima, Chihaya's smart and athletic childhood friend, until they have to part ways during their middle school years due to several circumstances. As their high school life begins, they meet once again.
 -- ANN

Monday, May 21, 2012

Neverwinter Nights Review

Neverwinter Nights is a CRPG developed by Bioware, first released in 2002. The version I'm reviewing is the Diamond Edition, which includes the three official expansions: Shadows of Undrentide, Hordes of the Underdark, and Kingmaker (though Kingmaker could hardly be called a true expansion).


Saturday, March 31, 2012

Breaking Out of Retro! - Brave 10 Review

As you may know if you managed to catch my brief mention of it in my original What to Expect page, I planned on reviewing some shows at the end of every season. And guess what? It's the end of a season. So, time to break out of my retro reviews! This time I'm reviewing Brave 10, a 12 episode series made by Studio Sakimakura, who are very new in the industry. The series aired from January to March in 2012.



Sunday, March 25, 2012

Subjectivity in Reviews

Well, I did it. The blog broke 1,000 hits last night. I know I also mentioned my 500th hit in my Warcraft III review, but this one has FOUR digits (don't worry, I'm not going to announce my hits every 500 views). I'd like to go ahead and take this chance to thank everyone who reads my blog, both publicly and anonymously. Your support and willingness to read my posts is what makes this worth it. Now, this isn't really a thank you, since I was planning on doing it anyways and me writing an editorial really isn't all that special. Regardless, I feel like it's too great an occasion to not do something for, and I'm back at the grindstone (school) tomorrow, so I wanted to get a "real" post done over Spring Break. (I wrote most of the Seventh Heaven review last weekend.) As the title suggests, this editorial discusses the topic of subjectivity in reviews.

Yet another picture I didn't use in my Mushishi review. I've been unearthing them bit by bit.

Monday, March 19, 2012

Jing: King of Bandits in Seventh Heaven Review

All right, it's been about a week since my last post (not that I'm a weekly blogger or anything) and spring break has started, so it's about time for another review. I had actually meant to get this out sooner, but my brother has been getting me to play a lot of Heretic and Hexen with him, so I've had less time to work on my posts. Anyhow, the review. Jing: King of Bandits in Seventh Heaven is the OVA sequel (perhaps "side story" would be more accurate) to the original Jing: King of Bandits anime series. It is 3 episodes long, each about 27 minutes in length, and was released in 2004.



Tuesday, March 13, 2012

Editing a Published Post

I've got a very light homework load (I'm wary, because usually my professors like dump work on me to do over spring break), so I decided that I might as well blog. The only problem is, I don't have much that I can and want to review. And since I had a lovely weekend reading and re-reading articles others have posted on the process of blogging, I've been thinking about that subject quite a bit myself. Thus, you get yet another editorial, this time focusing on a subject slightly less known than spoilers but argued about no less passionately: editing published posts.

Girge doesn't actually have anything to do with this post, I just like him and he has a pretty face.

Spoilers in Reviews

Well, I'm still avoiding my art homework (due tomorrow...ugh), so I figure, why not blog? I'm not doing anything else anyways, so...Here we go. This is an ever popular debate within the ani-blogging world (and the rest of the world, really), so that must mean that I need to write my own opinions, right? Of course I do. This'll be short (I mean it this time!), because I expect my internet to shut off in about 20 minutes (I hate my network administrator's security settings).

Do you become an avatar of death when you see a spoiler?

Saturday, March 10, 2012

Battle for Wesnoth Review

Battle for Wesnoth is a turn based strategy game for the computer that was first released in 2003 by David White, its creator. The version I'm reviewing is 1.9.9.

Main menu

Warcraft III Review

It's been pushed back a couple times, largely due to my hectic school schedule, but I finally beat Warcraft III a couple days ago, so you get a review. Warcraft III: Reign of Chaos is a real time strategy PC game designed by Blizzard Entertainment that was released in 2002. In case you care, the version I played was straight out of the box from the Battle Chest.


Sunday, February 26, 2012

The unadjusted rating scale and low ratings [Rating Editorial Part 2]

[NOTE: As of late 2013, I've removed numeric ratings from all my posts, so there will be some references in this post to a rating system that no longer exists. My apologies for the confusion.

This is the second part of my editorial about review score ratings. While part one looked at the "cursed" 7/10 and how to avoid it, this article will discuss the difficulties of using an unadjusted (i.e. non-inflated) rating scale, focusing on the lower side of the scale.

My face when I'm deciding what ratings to give.

The inflation of review scores, the cursed 7/10, and a few ways to overcome them [Rating Editorial Part 1]

[NOTE: As of late 2013, I've removed numeric ratings from all my posts, so there will be some references in this post to a rating system that no longer exists. My apologies for the confusion.

So, I'm about three quarters of the way through Warcraft III, but I'm in desperate need of a break, and, in addition, I've got my first big English paper (nearly 20% of my grade!) due in four days. What this means for you is that I won't have a review up for a little while yet, so I decided to post a short (it's me, so you know that's a lie and that this is going to be really long) editorial to help tide you over, in case my Jing: King of Bandits review wasn't enough. This editorial is about the inflation of review scores, the "cursed 7/10," and a few ways to deal with them.

I feel like this sometimes...

Saturday, February 25, 2012

Jing: King of Bandits Review

Jing: King of Bandits is a 13 episode animated series made by Studio DEEN that aired in 2002. It is based off the manga by Yuichi Kamakura.



Thursday, February 16, 2012

El Cazador De La Bruja Review

El Cazador De La Bruja (Spanish for "The Witch Hunter") is a 26 episode anime from 2007. It was made by Bee Train and is the third and final installment of their "girls with guns" trilogy.


Tuesday, January 24, 2012

Mushishi Review

I've been promising this for a little while now, and now I've finally delivered. Of course, I could have delivered sooner, had my browser not decided to crash in the middle of writing this, but I guess that's the way things are. Anyways. Mushishi is a 26 episode anime adaption of the manga by Yuki Urushibara. The series is made by Artland, and was broadcast from late 2005 to mid 2006.


Tuesday, January 17, 2012

Heroes of Might & Magic 3 Complete Review

I recently felt the urge to play a 4X game, and invariably, Heroes of Might & Magic 3 found it's way onto my hard drive. Made for the PC, this game was released in 1999. I should probably note that the version I played was HoMM 3 Complete, which comes with both the expansions in addition to the base game.



Wednesday, January 4, 2012

Hidan No Aria Impression (episodes 1-4)

Okay, so I wasn't planning on this, but my next review (I guess I have to call it an impression, since I didn't finish watching the show) is on the anime "Hidan No Aria", or, translated, "Aria the Scarlet Ammo." My original plan was to do my anime and game reviews on a one-for-one basis, at least until the spring semester starts. However, I'm a fair ways off from finishing any games I'm currently playing, and I'll need to do at least a partial play through of any previously beaten games in order to write a review on them. So, for the time being, I'm writing this. With that said, on to the impression.